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Video game monsters become real from a video game students play
Watch Out for Invisible Ghosts
This mock virtual environment is a playground for the imagination. Equipped with helmet, goggles, and a basic understanding of early video game strategies, the artist morphs into an adventureland training camp where she meets with media icons and common ground. She fearlessly changes her intensity and velocity in unison with, and at times under the command of, rival action-heroes and network sponsors. The title implies that there are bugs in the program, undetected viruses in the system. This video performance parallels the heightened sense of anxiety synonymous with computer games, amplifying a "fear of contamination" to a level that borders on insanity.
Impossible Monsters
A psychology professor begins a case study with three subjects who are suffering from sleep paralysis. As the study goes on, what is real and what is dream become mingled with violent consequences.
Game Over
A child addicted to video games spends most of the time in front of his computer living in the world in which his heroes do. One day it runs into a situation that every "gamer" subconsciously wishes - to literally became part of the game.
Monster Rumble
An encounter of monsters.
Augmented
An adventure into an augmented alternate reality video game becomes deadly when a gamer discovers that the paranormal may be real.
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