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7 friends trapped in scenarios to appease The ancient ones
Possession
Five friends find an old bunker in the forest. There, they meet a demon that resumes to split them up. Possessed by the Demon attempting to split them up into five parts - making each of them to attempt to take possession of one friend - in order to play them off against each other. Only one of them is strong enough and smart enough to unite all parts again. The others have to die...
Ancient Evil 2: Guardian of the Underworld
Five jaded young friends foolishly dabble in the dark arts and unleash Anubis, the Egyptian God of the dead, on an unsuspecting New England island. As the body count rises, the survivors must figure out a way to defeat the powerful creature as they fight not only for their lives, but for their very souls.
Taker of Souls
Nine friends decide go camping were an ancient supernatural demon from long ago still dwell. It will kill all who enters it's domain, taunting them to their deaths. Who will make it out alive before the Soultaker devours there souls?
The Gauntlet
In a sunken Castle underneath the earth, five strangers wake. They have no food. No memory. No water. And no way out. These strangers are from every normal walk of life, yet they each have a secret. They don’t know it yet, but they’re capable of something they never imagined. They must organize and band together for the sinister adventure that awaits them.
Plenarium Manifest I
A group of friends is trapped in a house and have trip
Evil Spirit
Life circumstances, curiosity, corruption, ignorance. Four sinister stories based on folk legends. A bunch of friends gathers around an Ouija board. Two hunters wake up in a hut in the middle of woods. A young guy arrives at a rural community on a business trip. A stranger in a stolen car is trying to leave the area. None of them has an idea that during the mysterious Tankha season THEY come to our world...
Inertia
When five prisoners are locked in a room, and are unable to communicate as none of them speak the same language, the situation is intensified when the haunting stone altar in the centre of the room demands a sacrifice. However, once one is selected and disposed of, this occupant is replaced, and in time a new choice of sacrifice must be made. In a dog-eat-dog environment, where might equals right and disunity abounds, can any of the room's occupants find a way to salvation?
Anubis and the Path of 7 Sins
A group of teenagers are on a school trip to Croatia, but when the bus flat-tires they have to stay in an abandoned village. There the group of friends get sent to another dimension in a medieval time zone, they must now walk the path of 7 sins to save themselves and return home.
13 Demons
Gary, and his friends who are into gaming, renaissance fairs and various unsavory vices, stumble across a rare, medieval board game called "13 Demons." They discover the game has a dark history and was banned from most countries long ago for strange and mysterious reasons including unexplained deaths attributed to the game. The object is to free the Realm of Darkhaven from the 13 Demons of the Apocalypse. They chalk it up to urban legend and decide to play, what they don't know is that the 13 Demons presently walk the Earth disguised as humans. Slowly, the game consumes them, seducing them into believing they are "The Golden Paladins," and are on a holy mission to save the world. But when the news reveals a number of local deaths caused by tree branches, baseball bats, hammers, etc. from assailants adorned in body armor, the thin line between reality and fantasy is shattered and the horrific realization that they are in way over their heads sets in.
The Door
A group of friends have to deal with the consequences of a game they played.
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