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A little mouse on a ship
An American Tail
A young mouse named Fievel and his family decide to migrate to America, a "land without cats," at the turn of the 20th century. But somehow, Fievel ends up in the New World alone and must fend off not only the felines he never thought he'd have to deal with again but also the loneliness of being away from home.
An American Tail: Fievel Goes West
Some time after the Mousekewitz's have settled in America, they find that they are still having problems with the threat of cats. That makes them eager to try another home out in the west, where they are promised that mice and cats live in peace. Unfortunately, the one making this claim is an oily con artist named Cat R. Waul who is intent on his own sinister plan.
The Rescuers
Two agents of the mouse-run International Rescue Aid Society search for a little orphan girl kidnapped by sinister treasure hunters.
The Rescuers Down Under
A lawless poacher wants to capture a majestic and rare golden eagle, so he kidnaps the boy who knows where to find the bird. Not to worry -- the Rescue Aid Society's top agents, heroic mice Miss Bianca and Bernard, fly to Australia to save the day. Accompanying the fearless duo are bumbling albatross Wilbur and local field operative Jake the Kangaroo Rat.
Sailor Mouse
A little mouse runs away from home and goes to sea. Aboard the ship, a rat starts to educate the mouse on the ways of sea-farin' mice by sending him to the galley to steal cheese from the Captain's table. But the Captain's parrot, a sea-goin' snitch, spots the thievery and squawks loud and long about it. That brings the whole crew down after the mouse, who gets away and learns that there is no place like home.
Pirate Ship
Pre-Mighty Mouse operetta-singing mice sink a ship of evil pirates. Some animators: Frank Moser, Jerry Shields, Bill Tytla ("What seems to be the trouble down below?", puppies at coda). Pretty weird.
Ship A-Hooey
Under Captain Herman, work for each mouse-sailor is more like play. But the fun ends when they bring aboard a castaway who turns out to be Katnip the Pirate.
Mouse
A man and a mouse move to a village by the sea where everyone has a pet. Their first morning in town, the man puts the mouse in his shirt-front pocket and sets out on a walk. People with parrots on their heads or leading a cow, a camel, or a whale all shun him once they see the mouse. So, the man returns home, puts the mouse in a box, closes the lid, and builds himself a new animal companion. He takes it for a walk. Is the mouse forgotten?
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